We’re excited about Internet Explorer’s arrival into the world of WebGL. Go forth and fill your game with particles! The comprehensive system which consists of a high-level API (for running out of the box) and a low-level API (for developers who customize the behaviour via an extensible interface) comes together with a sample showing how the pieces fit together. Now you can add pretty particle effects to your games without worrying about having to sacrifice performance. We are proud to announce a brand new GPU-powered particle system API, designed to simulate and render hundreds of thousands of particles with minimal impact on the CPU. There is also support for newly capable browsers ( WebGL, IE11) and fond farewell to old way of doing things, not forgetting plenty of fixes. It includes new libraries ( GPU particles) and upgrades to old ones ( FontManager). SDK 0.28.0 is the first major release of 2014. Exploding onto your screen: GPU particles in Turbulenz SDK 0.28.0
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